From an idea to your game world

One studio for images, pixel art and Minecraft skins.

Describe a character, start from a reference or imagine a new world. Choose the tool for your project, inspect the result and get the right file.

An account is required to generate. Available models and credit costs are shown in the studio.

Game art example: a crimson dragonMinecraft character example: a golden knight
Image and character examples from the existing BlockSkin showcase.

What would you like to make?

Illustration · posters · game art

Image studio

Describe your subject, palette and composition. Choose a model, aspect ratio and image count, then review the total credit cost before generating.

Output: an image file at the model's generated size.

Open tool

Characters · icons · isometric scenes

Pixel art & voxel looks

Ask for pixel art, a limited palette or an isometric voxel look. Create an image for a square avatar, game idea or character concept.

Output: a 2D image, rather than a guaranteed sprite grid or 3D mesh.

Open tool

Text to skin · 3D preview

Minecraft skins

Describe your character's hair, clothing, materials and patterns. Rotate the preview, then use the standard 64×64 skin file in Java or a supported Bedrock import flow.

Output: a Minecraft skin PNG. Any purchase unlocks skin-file downloading.

Open tool

Reference image · change instructions

Image to skin

Choose Image → Skin on the generation screen and upload a reference. Specify the features to keep and details to change. Fine photographic detail is adapted to the 64×64 skin surface.

Output: a skin with a 3D preview; an exact photographic likeness is not guaranteed.

Open tool

A clearer brief

Make your idea easier to follow

Explain how features belong together instead of writing a long bag of keywords. Use these four steps as a starting point.

  1. 01

    Define the character

    Go beyond ‘cyborg’: describe an organic face, metal plating or a mechanical arm. Visible features clarify the interpretation you have in mind.

  2. 02

    Bind colour to a part

    Write ‘black metal arms with yellow joint details’ instead of only ‘black and yellow’. Specify eye, hair and clothing colours separately.

  3. 03

    Scope your changes

    For a reference, try ‘change only the jacket to blue; keep the hair, eyes and stripes unchanged’. Describe front and back details separately.

  4. 04

    Inspect the result

    Check the face, arms, back view and file type before downloading. Small lettering and intricate detail may disappear at low resolution.

Choose credits for your project

Skin credits are for skin generation. The image studio uses general credits or subscription credits. Each request's cost depends on the model, quality and output count; a pack's credit count does not promise the same number of outputs.